whizbangs: (spaceflight)
col. carol danvers (captain marvel) ([personal profile] whizbangs) wrote2013-07-04 06:15 pm
Entry tags:

hollyheights app

OOC INFORMATION
Player: Toni
Age: 22
Personal Journal: [personal profile] buttswag
Contact Info: anyshenanigans @ aim & plurk
Other Characters: n/a

IC INFORMATION
Characters Name: Carol Danvers (alias Captain Marvel, previously Ms. Marvel, Binary, Warbird... and Cheeseburger)
Age: ~30-35
Canon: Marvel Comics
Canon Point: post-issue #12 of Captain Marvel
Species: Human/Kree hybrid (born human)
Gender: Female
Orientation: Heterosexual. Carol's past romantic relationships have all been with men -- although marriage-wise, the gender of her spouse won't matter to her as much as the fact that she suddenly has one.

History: Comicvine
Appearance:
Here. Carol's costume also has a mask that covers her head, face and neck while she is in spaceflight (here). Her hairstyle has a tendency to fluctuate depending on what she's in the mood for on any given day (or depending on the whims of the artist drawing her cough cough), varying between regular long hair, short hair, a fauxhawk, etc. Presumably her ability to alter her clothing also extends to her hair.

Personality:
Between growing up with two brothers and a father who favoured them over her, and then joining the United States Air Force fresh out of high school, Carol has been strong-willed and independent (and some would say stubborn as a mule) her whole life, and has only become more so since gaining her superpowers. She is take-charge and assertive whenever the situation calls for it, wields authority the way only a military woman can, and never backs down from a confrontation. As a matter of fact, she's been known to start her fair share of them -- she's got a strong set of morals and opinions, and more fool you if you think you can oppose them and get away with it. Add to this package a healthy dose of the typical flyboy cockiness and arrogance and snark, and you'll get somebody you really don't want to see angry. Or you'll get a loyal and formidable friend, depending on whose side you're on. You better hope it's hers.

That said, she tends to be friendly and comfortable around strangers and makes friends without too much trouble. She's very extroverted and direct, not one for shyness or hedging around a subject, and is always sincere and up-front with her intentions; she's not gonna lie to you. And Carol is compassionate -- she loves fiercely and often. There are a mountain of people she'd consider important to her, and she would do anything, endure anything, in order to protect them. Because of this openness toward other people, she is easily hurt by betrayal, and is prone to a sense of self-loathing when she sees herself as having betrayed or failed to protect someone she cares about.

This emotional vulnerability never makes itself readily apparent -- you have to know Carol, really know her, to know when something is really affecting her, and because she keeps this stuff closed-off, it can manifest itself in ways that are extremely harmful to her psyche and even her health. The death of her friend and lover Mar-Vell, the physical and emotional torment she endured from Rogue on Mystique's orders, and the kidnapping, mind-control and rape she suffered at the hands of Marcus Immortus all left their scars on Carol, and in the end the weight of them, and the sense of isolation they caused, drove her to alcoholism. She would spend every night drinking, and turn up to Avengers meetings and even battles partially or totally intoxicated. That was the low point of her life, the most despair she had ever felt or has ever felt since, and it's something she is still ashamed of. With Tony Stark as her AA sponsor she managed to dig herself out, and now she's happy and healthy and totally functional, but she hasn't forgotten what it all felt like, and what it took to drive her to that. She won't let it happen again.

Something that still weighs on Carol is the aforementioned incident with Rogue -- back when Rogue was evil, under the influence of her mother Mystique, she attacked Carol and absorbed all of her powers and memories, leaving Carol powerless and emotionally empty. Although she later regained her abilities, she has forever lost the emotional connection to her past. Memories of her mother and father, her family, her childhood -- she still has them, but when she looks back on them it's as if she's a stranger, looking in from the outside. She feels nothing for her family or her past. She felt nothing when her father died, because she couldn't remember what it was like to care about him. If nothing else, though, this has made the relationships she has now all the more important to her.

No amount of hardship has ever been able to make Carol abandon her passion. She has such a deeply-ingrained zest for life, for helping people, for saving the world and protecting the innocent and all that amazing superhero stuff, and she considers it such a gift that she couldn't imagine doing anything else with her life. More than anything, though, Carol is passionate about flying. Ever since she first clapped eyes on a plane, there has been nothing else she's wanted to do more than fly. Her mentor when she was a young woman was a female pilot named Helen Cobb, who once told her that "the Lord put us here to punch holes in the sky, and when a soul is born with that kind of purpose, it'll damn sure find a way". That's Carol in a nutshell, and it never feels more true to her than when she's in the air. Flight gives her a kind of clarity of thinking that she can't get anywhere else, and there's no way she'd trade it for anything.

So all in all, Carol tries to live in the now. Her now is pretty awesome, after all; she's got a great life, a great job, great friends who are as close to her as any family. Hell, she's a freakin' Avenger, and she can fly whenever she wants, and she's strong enough and experienced enough that nobody can ever, ever make her feel weak or helpless again, not if she has any say in it. That's what Carol holds on to, that's what buoys her up past all the awful things she's been through.

She is Carol Danvers. She is Captain fucking Marvel. And she is Earth's mightiest hero.

Abilities:
Due to an incident with a Kree device called a Psyche-Magnitron, Carol's DNA was fused with that of the Kree warrior Mar-Vell (the original Captain Marvel), giving her all of his abilities. Her power set was further augmented when she was captured by the alien Brood and experimented on, turning her for a period of time into the hero Binary, whose almost godlike energy-projection power was connected to a binary star-system -- a connection Carol doesn't have anymore, but a few choice abilities from that time stuck around, and under extreme (we're talking EXTREME) circumstances she can temporarily regain the full extent of her Binary powers. Her normal powers, though, include:
  • Superhuman strength - Carol is capable of lifting a weight of almost 100 tons, although it's been speculated that she could handle more. This makes her punches pack a... punch. Yeah. Her strength can also be increased by absorbing enough external energy.

  • Superhuman durability - her skin is impervious to bullets and most other ordinary weapons, and she can take a severe amount of physical punishment. She also possesses a moderate healing factor, although hers isn't as impressive as, say, Wolverine's.

  • Superhuman speed & agility - while in flight, Carol has broken the sound barrier and been clocked at speeds upwards of mach 3. She also has killer reflexes and mad acrobatic skillz.

  • Flight - definitely one of her favourite abilities. As mentioned above, Carol can hit insane speeds while flying, and is also capable of leaving Earth's atmosphere and flying unharmed through space.

  • Energy manipulation - Carol's body is capable of absorbing enormous amounts of all kinds of energy. She can also generate photonic energy which she shoots from her hands as a means of attack (her "photon blasts", as she calls them). The more energy she absorbs, the more powerful her attacks and the more effective her healing factor -- however, although it's nearly impossible to achieve, she does have a limit. Going over said limit results in energy overload and death.

  • Molecular manipulation - this skill works only on an incredibly base level -- pretty much all she can do with it is instantly change her outfit and/or hairstyle.

  • Other abilities - Carol is an ex-USAF colonel and fighter pilot (call sign "Cheeseburger", don't ask), and as such is in peak physical condition, can handle any kind of aircraft with great proficiency, and is a skilled hand-to-hand fighter. She has also worked for the CIA, where she was trained in all forms of espionage; she has great knowledge of the Kree empire, including its culture, language and military traditions, due to her merging with Mar-Vell; and she is a talented writer, having written for magazines and published several novels. Also she is an expert in the field of defeating evil wizards by throwing cats at them.


Other:
Carol's currently suffering from a nasty brain lesion in canon, which prohibits her from flying. It'll be cured in-game obv but I wanted to mention it because posterity and also I do what I want!!



SAMPLES
First Person:

[bzeep. carol's smiling face lights up the screen. and by smiling I of course mean thoroughly unimpressed.]

So this is a thing. Hi? Carol here.

[she bites on her thumbnail in contemplation for a second, the camera tilting nauseatingly as she adjusts the angle. then--]

Actually, scratch that. Captain Marvel here, and Avengers, if you can hear me? Assemble. Definitely assemble. We have a small situation where I've been kidnapped into Pleasantville -- and what the hell kind of a bad-guy moniker is the Landlord, anyway? I thought Absorbing Man sounded dumb, but this is a whole new level.

Anyway, guy must've hit me with some kind of power inhibitor if that's a thing that exists, so... some assembly is absolutely required. I gotta get home in time to feed my cat, you guys. She gets cranky.

[meaningful look, dot dot dot... okay, that'll do. she stops the feed.]

Third Person:

It's kind of sad how the idea of waking up she-doesn't-know-where with no idea how she got there isn't really that big of a deal. Sure, Carol allows herself a moment of panic and disorientation at first, but once her situation sinks in? She's on her feet, sighing and rolling her eyes and generally being incredibly long-suffering. When are the bad guys gonna learn...?

A perfunctory search of her person turns up an unfamiliar set of keys, but nothing else -- no phone, no Avengers ID card, no nothing -- which is a little worrying, because how is she supposed to call her ride now? Smoke signals? Carol's pretty sure that, for all his genius, Tony won't be able to pick those up from Stark Tower.

She examines the keys, brow furrowing in increasing annoyance. Okay, yeah, this one's got a number on it, the house right behind her's got the same number on it, that's very subtle and all, but all things considered Carol would much rather just skip the games and cut right to the part where she starts punching the supervillain. Speaking of--

"Hey, whoever this is? Do you see me laughing?" she calls out to the empty street, fists clenching. "Because I'm not laughing. In fact, I'm feeling in kind of a punchy mood, so I'd put me back if I were you."

No answer. Carol makes a noise of frustration and looks at her new keys again, glances over at the house. Do I take the blue pill? Once more into the rabbit hole? What could it hurt? She can't help trying one more time, though, and so she yells, "If this is you, Loki, I swear to god I will throw you in a cell, I don't care how un-evil you're supposed to be!"

Unsurprisingly, the key fits perfectly, but she doesn't turn it, on account of the big paper envelope with her name on it that's stuck to the front door. Carol rips it off and open, scans over the papers, and then--

"I'm whatted to who?!"

OTHER
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